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The Curse

How it works

One member of the Stormdove family line is immune to the Curse at a time, typically a member of the newest generation. When the immunity to the curse is passed on, the curse now has free reign over the former.

However, if the 'immune' member is killed by means more powerful than the curse itself (i.e., any raid boss, Heroic end-boss), the stricken person has to resist the call of the grave in order to return to life, either through ressurection or rebinding him/herself to their body. If this call is not resisted, the 'immune' family member is lost and the curse becomes a permanant effect on all of the Stormdove bloodline and cannot be removed, even if the phylactery of blood is destroyed, as the loss of the bloodline renders it useless.

TECHNICALITIES: If Eithyne dies and is ressurected, no roll is needed.

If Eithyne dies and corpse-runs, she needs to succeed at a will save to resist the call of the grave. (i.e., roll>5) If she rolls a 5 or less, she is in danger of falling to the call. Another roll must be made to confirm the critical failure, and if this roll, also, is less than 5, Eithyne fails and falls to the curse.

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What it does

The curse is a blood-bound inherited curse that kills all members of the family, through suspicious, but natural, means: disease, accidents, etc. Once killed, the soul of the dead is unable to pass on to Heaven or Hell, and the spirit is bound where he/she died: either to the corpse itself, the building, or to the weapon/item used to kill them. Few spirits are strong enough to break away from their places of binding, though some have been able to discover the current holder of the phylactery-type item that keeps the curse alive and have bound themselves to it.

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How can it be broken

As it is a fairly ancient curse passed on from generation to generation, the curse itself is bound to a
magical item. As long as that item retains integrity, the curse also stays strong. The curse itself is
spread through the bloodline, and, in this case, the catalyst happens to be a vial of blood drawn from Wilhelm Stormdove himself in his sleep by Lord Faustin, father of Lady Faustin, a mage and alchemist of some renown, and cursed when Lord Faustin found that he could not poison the paladin to death.

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The phylactery of blood

Is bound to the bloodline of the Stormdove family, and can be destroyed. Is rendered useless upon the permanant death of the last Stormdove. Is currently held by an undead alchemist named, aptly, Apothecary Faustin (whether this is the actual Lord Faustin himself or a decendant who inherited the vial is unknown.) Is a crystal vial, the red liquid inside is mostly still fluid, however, there is a dark crust at the top, an ingrediant that did not mix with the others:

  • Wilhelm Stormdove's blood
  • Lady Faustin's blood (rejected the spell, coagulated instead of binding with the magic)
  • Arcane Dust
  • a ground-up silver coin/silver dust
  • the shredded remains of a dove's feather
  • a rusted, corroded chain taken from a merchant's scale, wrapped around a skeletal finger and submerged in the mixture

Because Lady Faustin's blood held enough of the arcane to resist the binding to the curse, no one who marries into the Stormdove family line can or will be afflicted with the same fate. The same applies to anyone that may come in contact with a Stormdove's blood, i.e., in battle or in a medical situation, despite it being a blood- borne curse.

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